A theory of interaction between rational agents.
- Institutional Design is the field in public policy & PPE that makes sure game theory & agent incentives are taken into account
- It’s part of economics because it’s about rational agents interacting
Game
def. Game. Assuming players:
- : Strategy space of player
- : which strategy combination happened.
- : associated cost of happening for each player
Types of Games
- Timing:
- Static (=Simultaneous)
- Dynamic (=Sequential Move)
- Strategy Formulation:
- Pure Strategy: deterministic mapping from information set to action set
- Mixed Strategy: probabilistic mapping that depends on a Random Variable
- Information availability:
- Complete Information
- Incomplete Information
- Repetition:
- One-off,
- Finite-Repetition,
- Infinite-Repetition
- Payoff structure:
- Zero-sum: each strategy tuple sums to zero
- Positive/Negative Sum
Equilibria Types
→ See Equilibria in Game Theory
- Static, Pure, One-off→ Nash Equilibrium
- Dynamic, Pure → Subgame Perfect Nash Equilibirum
- Static, Incomplete, (Pure or Mixed) → Baysian Nash Equilbilibrium (BNE)
- Dynamic, Incomplete, (Pure or Mixed) → Subgame Perfect Baysian Nash Equilibirum (PBE)
Games Modeled by Game Theory
(DevonThink) Game Theory List of Games for many types of simultaneous game's payoff matricies.
- Oligopoly Games
- Battle of the Sexes
- Prisoner’s Dillemma
- Public Good Game
- Signaling Game
- Stag Hunt
- Assurance Game
- Chicken Game
- Rock Paper Scissors
- Traffic Lights
- Traffic Routing
Notation
- Strategy Tuple of player is denoted
- Payoff to player given strategy by , by player , etc.
⇒ is denoted
- Alternatively, Cost is given as:
- Nash Equilibria are Tuples:
- In a simultaneous game, all player’s strategy should be specified
- In a sequential game, the second player (=follower)’s strategy should include the response for all of the first player (=leader)’s moves.
- Notation:
Branches of Game Theory
- Experimental game theory
- Evolutionary game theory—using game theory to explain strategies that affect natural selection
- Applied game theory